About the AIIDE Artifact Archive
This website provides a permanent archive for the software and data artifacts that accompany papers published in the proceedings of the AAAI conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE). Artifacts are preserved to improve the reproducibility of research, to encourage reuse of these resources, and to recognize artifacts as scholarly contributions in their own right.
Artifacts are preserved as they were at the time of submission, but updated versions may be available. Consult each artifact's page for an alternative URL where more recent versions may be found.
This archive was established in 2022, but efforts have been made to include artifacts from earlier years. If you have an artifact that you wish to submit, please contact the current Program Chair of AIIDE.
2022
- Brawler AGD by Samuel Shields et al.
- Neural Soundeffects by Sergi Andreu, and Monica Villanueva Aylagas
- Pixel Art GAN by Flávio Coutinho, and Luiz Chaimowicz
- Loose Ends by Max Kreminski et al.
- Story Similarity Data Set by Rachelyn Farrell, Mira Fisher, and Stephen G. Ware
2021
- Tile Embedding: A General Representation for Level Generation by Mrunal Jadhav, and Matthew Guzdial
- Squeezer by Mads Johansen, and Michael Cook
- Optimizing Profit by Mitigating Recurrent Churn Labeling Issues by João Felipe Humenhuk, Luiz Bernardo Martins Kummer, and Emerson Cabrera Paraiso
- Plug-and-Blend: A Framework for Controllable Story Generation with Blended Control Codes by Zhiyu Lin, and Mark O. Riedl
- Efficient 2D Sound Propagation in Video Games by Nima Davari, and Clark Verbrugge
- Winnow by Max Kreminski, Melanie Dickinson, and Michael Mateas
2020
- Stealth-Simulator by Wael Al Enezi, and Clark Verbrugge
- PCGRL OpenAI GYM Interface by Ahmed Khalifa et al.
- TOAD-GAN by Maren Awiszus, Frederik Schubert, and Bodo Rosenhahn
- Using Domain Compilation to Add Belief to Narrative Planners by Matthew Christensen, Jennifer M. Nelson, and Rogelio E. Cardona-Rivera
- PAIndemic by Pablo Sauma-Chacón, and Markus Eger
- TwitchChat: A Dataset for Exploring Livestream Chat by Charles Ringer, Mihalis A. Nicolaou, and James Alfred Walker
- ASP Narrative Planners for Measuring Solution Density by Cory Siler, and Stephen G. Ware
- Anhinga EPCG Solver by Nathan R. Sturtevant et al.
- ASP Narrative Planners for Consraint-Based Narrative Generation by Chinmaya Dabral, and Chris Martens
- Germinate by Max Kreminski et al.
- Victory Prediction Models for Dota 2 by Markos Viggiato, and Cor-Paul Bezemer
- Chaos Cards by Tiannan Chen, and Stephen J. Guy
- Imaginarium by and Ian Horswill
- CS:GO Round-based Economy Strategy AI by Yilei Zeng et al.
2019
- Analysis of Statistical Forward Planning Methods in Pommerman by Diego Perez-Liebana et al.
- GenerationMania by Zhiyu Lin, Kyle Xiao, and Mark Riedl
- Camelot Story Graphs by Stephen G. Ware et al.
2018
- Ostari by Markus Eger, and Chris Martens
- GIGL - Grammatical Item Generation Language by Tiannan Chen, and Stephen Guy
- CatSAT: A Practical, Embedded, SAT Language for Runtime PCG by and Ian Horswill
- Player Experience Extraction from Gameplay Video by Zijin Luo et al.
- StudyCrafter Scenario Analysis Assistant by Nathan Partlan et al.
- Talin: A Better Way to Build Tutorials by Batu Aytemiz et al.