Efficient 2D Sound Propagation in Video Games
Authors:
- Nima Davari
- Clark Verbrugge
Date Archived:
11 October 2021
Accompanying Paper:
Efficient 2D Sound Propagation in Video Games
Alternative URL:
https://github.com/TinSlam/SoundPropagationArtifact
Description:
We describe an efficient approach to propagating sound in a real-time 2D game level. We use a heuristic ray-based approach, adapted to include diffraction, reflection, and transmission. Our design allows for dynamic geometries, avoids sound discontinuities, and can be tuned in various ways to trade-off accuracy for computation cost.
How to Cite This Artifact
The examples below show how to cite this page, but when referring to this work, many authors will prefer that you cite the accompanying paper linked above.
AAAI Style
Davari, N.; and Verbrugge, C. 2021. Efficient 2D Sound Propagation in Video Games. http://aiide.org/artifacts/efficient_sound_propagation. Accessed 23 November 2024.
IEEE Style
N. Davari, and C. Verbrugge, "Efficient 2D Sound Propagation in Video Games," 2021. [Online]. Available: http://aiide.org/artifacts/efficient_sound_propagation. [Accessed Nov 23, 2024].
BiBTeX Entry
@misc{efficient_sound_propagation, author={Davari, Nima and Verbrugge, Clark}, title={Efficient 2D Sound Propagation in Video Games}, howpublished={\url{http://aiide.org/artifacts/efficient_sound_propagation}}, year={2021}, note={Accessed 23 November 2024} }