AIIDE 2023
- Best Paper: There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring by Jack Kelly, Alex Calderwood, Noah Wardrip-Fruin, Michael Mateas
- Best Student Paper: Automatically Defining Game Action Spaces for Exploration Using Program Analysis by Sasha Volokh, William G. J. Halfond
- Best Artifact: Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds by Frederic Abraham and Matthew Stephenson
- Best Program Committee Member: Stephen G. Ware
AIIDE 2022
- Best Paper: Puck: A Slow and Personal Automated Game Designer by Michael Cook
- Best Student Paper: EM-Glue: A Platform for Decoupling Experience Managers and Environments by Giulio Mori, David Thue, Stephan Schiffel
- Best Artifact: Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling by Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas
- Best Program Committee Member: Maren Awiszus
AIIDE 2021
- Best Paper: MappyLand: Fast, Accurate Mapping for Console Games by Joseph C. Osborn, Adam Summerville, Nathan Dailey, and Soksamnang Lim
- Best Student Paper: A Force Dynamic Model of Narrative Agents by Quinn Kybartas, Clark Verbrugge, and Jonathan Lessard
- Best Artifact: Efficient 2D Sound Propagation in Video Games by Nima Davari, Clark Verbrugge
- Best Program Committee Member: Markus Eger
AIIDE 2020
- Best Paper: “It’s Unwieldy and It Takes a Lot of Time,” Challenges and Opportunities for Creating Agents in Commercial Games by Mikhail Jacob, Sam Devlin, and Katja Hofmann
- Best Student Paper: TOAD-GAN: Coherent Style Level Generation from a Single Example by Maren Awiszus, Frederik Schubert, and Bodo Rosenhahn
- Best Artifact: A Declarative PCG Tool for Casual Users by Ian Horswill
- Best Program Committee Member: Nathan Sturtevant
AIIDE 2019
- Best Paper: Macro Action Selection with Deep Reinforcement Learning in StarCraft by Sijia Xu, Hongyu Kuang, Zhuang Zhi, Renjie Hu, Yang Liu, and Huyang Sun
- Best Student Paper: Story Quality as a Matter of Perception: Using Word Embeddings to Estimate Cognitive Interest by Morteza Behrooz, Justus Robertson, and Arnav Jhala
- Best Artifact: Analysis of Statistical Forward Planning Methods in Pommerman by Diego Perez-Liebana, Raluca Gaina, Olve Drageset, Ercüment İlhan, Martin Balla, and Simon Lucas
- Best Program Committee Member: Peter Mawhorter
AIIDE 2018
- Best Paper: CatSAT: A Practical, Embedded, SAT Language for Runtime PCG by Ian Horswill
- Best Student Paper: Predicting Generated Story Quality with Quantitative Measures by Christopher Purdy, Xinyu Wang, Larry He, and Mark Riedl
- Best Artifact: CatSAT: A Practical, Embedded, SAT Language for Runtime PCG by Ian Horswill
- Best Program Committee Member: Matthew Guzdial
AIIDE 2017
- Best Paper: Memory Bounded Monte Carlo Tree Search by Edward J. Powley, Peter I. Cowling, and Daniel Whitehouse
- Best Student Paper: HyPED: Modeling and Analyzing Action Games as Hybrid Systems by Joseph C. Osborn, Brian Lambrigger, and Michael Mateas
- Best Program Committee Member: Alexander Zook and Stephen G. Ware
AIIDE 2016
- Best Paper: Combining Gameplay Data With Monte Carlo Tree Search To Emulate Human Play by Sam Devlin, Anastasija Anspoka, Nick Sephton, Peter Cowling, and Jeff Rollason
- Best Student Paper: Data-Driven Sokoban Puzzle Generation with Monte Carlo Tree Search by Bilal Kartal, Nick Sohre, and Stephen Guy
- Best Program Committee Member: Santiago Ontañón
AIIDE 2015
- Best Paper: Predicting Purchase Decisions in Mobile Free-to-Play Games by Rafet Sifa, Fabian Hadiji, Julian Runge, Anders Drachen, Kristian Kersting, and Christian Bauckhage
- Best Student Paper: Hierarchical Portfolio Search: Prismata’s Robust AI Architecture for Games with Large Search Spaces by David Churchill and Michael Buro
- Best Program Committee Member: Antonios Liapis
AIIDE 2014
- Best Paper: Spice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction by Martin Cerny, Cyril Brom, Roman Bartak, and Martin Antos
- Best Student Paper: Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict by Stephen G. Ware and R. Michael Young
- Best Program Committee Member: Adi Botea
AIIDE 2013
- Best Paper: The Combinatorial Multi-Armed Bandit Problem and its Application to Real-Time Strategy Games by Santiago Ontañón
- Best Student Paper: Towards a Generic Method of Evaluating Game Levels by Antonios Liapis, Georgios N. Yannakakis, and Julian Togelius
- Best Program Committee Member: Mark Riedl
AIIDE 2012
- Best Paper: POMCoP: Belief Space Planning for Sidekicks in Cooperative Games by Owen Macindoe, Leslie Pack Kaelbling, and Tomas Lozano-Perez
- Best Student Paper: Evaluating Competitive Game Balance with Restricted Play by Alexander Jaffe, Alex Miller, Erik Andersen Yun-En Liu, Anna Karlin, and Zoran Popovic
- Best Program Committee Member: David Roberts and Adam Smith
AIIDE 2011
- Best Paper: Goal Recognition with Markov Logic Networks for Player-Adaptive Games by Eun Ha, Jonathan Rowe, Bradford Mott, and James Lester
- Best Student Paper: All the World’s a Stage: Learning Character Models from Film by Grace Lin and Marilyn Walker
- Best Program Committee Member: Duane Szafron, Richard Zhao, Neesha Desai, Richard Gibson, Adel Lari, Jamie Schmitt, and Matthew Church
AIIDE 2010
- Best Paper: Realistic Fireteam Movement in Urban Environments by Christian Darken, Daniel McCue, and Michael Guerrero
- Best Student Paper: Applying Goal-Driven Autonomy to StarCraft by Ben Weber, Michael Mateas, and Arnav Jhala
- Best Program Committee Member: Mark Riedl
Note: The Best Program Committee Member award has been given under various names, including Best Reviewer and Outstanding Program Committee Member.