Entertainment and AI / A-Life
Papers from the AAAI Workshop
Hiroaki Kitano, Chair
Technical Report WS-96-03
80 pp., $30.00
ISBN 978-1-57735-009-5
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It is increasingly recognized that the entertainment industry will be one of the major industries in which the power of computing will play a key role. This is particularly evident when one observes the intense pace of collaborations, mergers, and corporate purchases at the boundary between entertainment and computing. The popular press has referred to this as "the merger of Hollywood and Silicon Valley." For this merger to succeed in the long term, machines must become competent in entertainment industry tasks presently performed by humans. Automating such human tasks is an important new domain for AI research and development. This workshop focused on the applications of artificial intelligence and artificial life technologies to entertainment.