Games and Natural Language Processing
Papers from the 2014 AAAI Workshop
Noriko Tomuro, Kristy Boyer, Yun-Gyung Cheong, Workshop Organizers
Technical Report WS-14-17
56 pp.
Electronic Version of the Technical Report (Download only): $10.00 (Special Introductory Price)
Softcover version of the technical report: $25.00 softcover
(For international orders please shipping options before ordering on website.)
ISBN 978-1-57735-686-8
This workshop aims at promoting and exploring the possibilities for research and practical applications involving natural language processing (NLP) and games. The main objective is to provide a forum for researchers and practitioners to discuss and share ideas regarding how the NLP research community can contribute to games research and vice versa. For example, games could benefit from NLP's sophisticated human language technologies in designing natural and engaging dialogues to bring novel game experiences, or in processing texts to conduct formal game studies. Conversely, NLP could benefit from games in obtaining language resources (such as construction of a thesaurus through a crowdsourcing game), or in learning the linguistic characteristics of game users as compared to those of other domains.