Artificial Intelligence and Interactive Entertainment

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Artificial Intelligence and Interactive Entertainment

Papers from the AAAI Spring Symposium

Ken Forbus and Magy Seif El-Nasr,Cochairs

Technical Report SS-02-01
112 pp., $30.00
ISBN 978-1-57735-146-7
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Interactive, computer-based forms of entertainment, such as computer games, interactive fiction, and software toys, represent a large, technologically-savvy industry that is actively seeking powerful artificial intelligence techniques. Until recently there was little communication between the interactive entertainment industry and the AI research community. As a result, the interactive entertainment industry may be overlooking useful AI techniques developed by the research community and the research community may be overlooking interesting problems and constraints faced by the interactive entertainment industry.

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