Knowledge Extraction from Games
Papers from the 2018 AAAI Workshop
AAAI Technical Report WS-18-10
This technical report was published as part of The Workshops of the
The Thirty-Second AAAI Conference on Artificial Intelligence by The AAAI Press, Palo Alto, California
794 pp., illus, references.
ISBN 978-1-57735-801-5
Contents
Roles that Plan, Activity, and Intent Recognition with Planning Can Play in Games / 547
Richard Gabriel Freedman, Shlomo Zilberstein
Threat, Explore, Barter, Puzzle: A Semantically-Informed Algorithm for Extracting Interaction Modes / 552
Nancy Fulda, Daniel Ricks, Ben Murdoch, David Wingate
Combinatorial Creativity for Procedural Content Generation via Machine Learning / 557
Matthew J. Guzdial, Mark O. Riedl
Towards Explainable NPCs: A Relational Exploration Learning Agent / 565
Matthew Molineaux, Dustin Dannenhauer, David W. Aha
Towards Inductive Logic Programming for Game Analysis: Leda / 570
Adam Summerville
Extraction of Interaction Events for Learning Reasonable Behavior in an Open-World Survival Game / 574
Emmett Tomai
Concept-Aware Feature Extraction for Knowledge Transfer in Reinforcement Learning / 581
John Winder, Marie desJardins
Retrieving Game States with Moment Vectors / 586
Zeping Zhan, Adam M. Smith
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