Player Modeling
Papers from the 2015 AIIDE Workshop
Noor Shaker, Georgios Yannakakis, Pieter Spronck, Cochairs
AAAI Technical Report WS-15-23
published by The AAAI Press, Palo Alto, California
This technical report is also available in book format.
Contents
Modeling Individual Differences through Frequent Pattern Mining on Role-Playing Game Actions / 2
Zhengxing Chen, Magy Seif El Nasr, Alessandro Canossa, Jeremy Badler, Stefanie Tignor, Randy Colvin
Monte-Carlo Tree Search for Persona Based Player Modeling / 8
Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
Comparing Player Skill, Game Variants, and Learning Rates Using Survival Analysis / 15
Aaron Isaksen, Andy Nealen
Comparing Clustering Approaches for Modeling Players' Values through Avatar Construction / 22
Chong-U Lim, D. Fox Harrell
Modeling Leadership Behavior of Players in Virtual Worlds / 29
Samira Shaikh, Tomek Strzalkowski, Jennifer Stromer-Galley, George Aaron Broadwell, Ting Liu, Rosa Mikeal Martey
A Factor-Based Exploration of Player's Continuation Desire in Free-to-Play Mobile Games / 36
Deividas Stankevicius, Hawraa Amira Jady, Anders Drachen, Henrik Schoenau-Fog
AAAI Digital Library
AAAI relies on your generous support through membership and donations. If you find these resources useful, we would be grateful for your support.