Experimental AI in Games
Papers from the 2015 AIIDE Workshop
Michael Cook, Antonios Liapis, Alex Zook, Cochairs
AAAI Technical Report WS-15-21
published by The AAAI Press, Palo Alto, California
This technical report is also available in book format.
Contents
Sarah and Sally: Creating a Likeable and Competent AI Sidekick for a Videogame / 2
Martin Cerny
Would You Look At That! Vision-Driven Procedural Level Design / 9
Michael Cook
Towards Generating Novel Games Using Conceptual Blending / 15
Jeremy Gow, Joseph Corneli
Fiascomatic: A Framework for Automated Fiasco Playsets / 22
Ian D. Horswill
Exploring the Use of Role Model Avatars in Educational Games / 29
Dominic Kao, D. Fox Harrell
Intelligent Content Generation via Abstraction, Evolution and Reinforcement / 36
Dean M. LeBaron, Logan A. Mitchell, Dan Ventura
Map Sketch Generation as a Service / 42
Antonios Liapis
The Marginal: A Game for Modeling Players' Perceptions of Gradient Membership in Avatar Categories / 49
Chong-U Lim, D. Fox Harrell
Toward Characters Who Observe, Tell, Misremember, and Lie / 56
James Owen Ryan, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin
Sampling Hyrule: Multi-Technique Probabilistic Level Generation for Action Role Playing Games / 63
Adam James Summerville, Michael Mateas
MCMCTS PCG 4 SMB: Monte Carlo Tree Search to Guide Platformer Level Generation / 68
Adam James Summerville, Shweta Philip, Michael Mateas
An Algorithmic Approach to Decorative Content Placement / 75
Jonathan Tremblay, Clark Verbrugge
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