Computer Poker and Imperfect Information
Papers from the 2015 AAAI Workshop
Sam Ganzfried, Chair
AAAI Technical Report WS-15-07
published by The AAAI Press, Palo Alto, California
This technical report is also available in book format.
Contents
Decision-Theoretic Clustering of Strategies
Nolan Bard, Deon Nicholas, Csaba Szepesvári, Michael Bowling
Hierarchical Abstraction, Distributed Equilibrium Computation, and Post-Processing, with Application to a Champion No-Limit Texas Hold'em Agent
Noam Brown, Sam Ganzfried, Tuomas Sandholm
Endgame Solving in Large Imperfect-Information Games
Sam Ganzfried, Tuomas Sandholm
Contract Bridge Bidding by Learning
Chun-Yen Ho, Hsuan-Tien Lin
Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete Information
Hirotaka Osawa
Using Linear Programming and Divide and Conquer to Solve Large Games of Imperfect Information
Jon Parker
Automatic Public State Space Abstraction in Imperfect Information Games
Martin Schmid, Matej Moravcik, Milan Hladik, Stephen J. Gaukroder
A Unified View of Large-Scale Zero-Sum Equilibrium Computation
Kevin Waugh, James Andrew Bagnell
Solving Games with Functional Regret Estimation
Kevin Waugh, Dustin Morrill, James Andrew Bagnell, Michael Bowling
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