Experimental AI in Games
Papers from the 2014 AIIDE Workshop
Alexander Zook, Michael Cook, Organizers
AAAI Technical Report WS-14-16
published by The AAAI Press, Palo Alto, California
This technical report is also available in book format.
Contents
Organizers
Alexander E. Zook
A Rogue Dream: Automatically Generating Meaningful Content For Games
Michael Cook, Simon Colton
Asymmetric Virtual Environments: Exploring the Effects of Avatar Colors on Performance
Ignacio X. Domínguez, David L. Roberts
Towards Computational Co-Creation in Modding Communities
Kazjon Grace, Mary Lou Maher
Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd
Rania Hodhod, Marc Huet, Mark Riedl
Game Design for Classical AI
Ian D. Horswill
Towards the Automatic Generation of Fictional Ideas for Games
Maria Teresa Llano, Michael Cook, Christian Guckelsberger, Simon Colton, Rose Hepworth
Gameplay as On-Line Mediation Search
Justus Robertson, R. Michael Young
Educational Neurogaming: EEG-Controlled Videogames as Interactive Teaching Tools For Introductory Neuroscience
David Schwarz, Vivek Subramanian, Katie Zhuang, Christine Adamczyk
The Future of Procedural Content Generation in Games
Gillian Smith
I Can Jump! Exploring Search Algorithms for Simulating Platformer Players
Jonathan Tremblay, Alexander Borodovski, Clark Verbrugge
The General Mediation Engine
Justus Robertson, R. Michael Young
Integrated Pathfinding and Player Analysis for Touch-Driven Games
Tommy Thompson, Michele Vinciguerra
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