The Doctoral Consortium at AIIDE 2013
Papers from the 2013 AIIDE Consortium
Gillian Smith, Adam Smith, Organizers
AAAI Technical Report WS-13-23
published by The AAAI Press, Palo Alto, California
This technical report is also available in book format.
Contents
Doctoral Consortium
Organizers
Gillian Smith, Adam Smith
Player Knowledge Modeling in Game Design Feedback and Automation
Eric Butler
Ontological Knowledge for Goal-Driven Autonomy Agents in Starcraft
Dustin Dannenhauer
Human-Computer Co-Creativity: Blending Human and Computational Creativity
Nicholas Mark Davis
Reader-Model-Based Story Generation
Peter Mawhorter
Towards Dynamically Crafted Affective Experiences Through Emotional Response Player Modelling
Pedro Alves Nogueira
Improving Plan-Based Interactive Narrative Generation
Justus Robertson
What Comes Next? An Experiment in Interactive Narrative
Benjamin Samuel
Producing Immersive Interactive Narratives in Complex 3D Open Worlds
Alexander Shoulson
Improving Behaviour and Decision Making for Companions in Modern Digital Games
Jonathan Tremblay
Narrative Extraction, Processing and Generation for Interactive Fiction and Computer Games
Josep Valls-Vargas
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