Computer Poker and Imperfect Information
Papers from the 2013 AAAI Workshop
Christopher Archibald, Michael Johanson Organizers
AAAI Technical Report WS-13-08
published by The AAAI Press, Palo Alto, California
This technical report is also available in book format.
Contents
Organizers
Christopher Archibald
The Baseline Approach to Agent Evaluation
Josh Davidson, Christopher Archibald, Michael Bowling
Learning Strategies for Opponent Modeling in Poker
Omer Ekmekci, Volkan Sirin
Action Translation in Extensive-Form Games with Large Action Spaces: Axioms, Paradoxes, and the Pseudo-Harmonic Mapping
Sam Ganzfried, Tuomas Sandholm
Improving Performance in Imperfect-Information Games with Large State and Action Spaces by Solving Endgames
Sam Ganzfried, Tuomas Sandholm
Using Bayesian Networks to Model a Poker Player
Andrew Heiberg
Slumbot NL: Solving Large Games with Counterfactual Regret Minimization Using Sampling and Distributed Processing
Eric Griffin Jackson
The Architecture of the Spewy Louie Jr. Poker Bot
Jon Parker
Identifying Features for Bluff Detection in No-Limit Texas Hold’em
Razvan Ranca
Equilibrium's Action Bound in Extensive Form Games with Many Actions
Martin Schmid, Matej Moravcik
There Can Be No Single Best Adaptive Poker AI
Neill Sweeney
Speeding-up Poker Game Abstraction Computation: Average Rank Strength
Luís Filipe Guimarães Teófilo, Luís Paulo Reis, Henrique Lopes Cardoso
A Fast and Optimal Hand Isomorphism Algorithm
Kevin Waugh
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