Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games
Papers from the 2012 Joint AIIDE Workshop
Reid Swanson, James Niehaus, Cochairs
AAAI Technical Report WS-12-17
published by The AAAI Press, Palo Alto, California
This technical report is also available in book and CD format.
Contents
Organizing Committee
Reid Swanson, James Niehaus
Modeling Topics in User Dialog for Interactive Tablet Media
Adrian Boteanu, Sonia Chernova
Evaluation of Game Designs for Human Computation
Julie Elizabeth Carranza, Markus Krause
Emergent Remix Culture in an Anonymous Collaborative Art System
Kathleen Tuite, Adam M. Smith
Location-Based Game Platform for Behavioral Data Collection in Disaster Rescue Scenarios
Spencer Frazier, Chao Huang, Yu-Han Chang, Rajiv Maheswaran
Metaphor Computing
Dan Fu, Matt Bishop
Limitations of Choice-Based Interactive Evolution for Game Level Design
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
A Collaborative Puzzle Game to Study Situated Dialog
Andrew Danise, Kristina Striegnitz
Finding Image Regions with Human Computation and Games with a Purpose
Mathias Lux, Alexander Müller, Mario Guggenberger
Supporting STEM Learning With Gaming Technologies: Principles For Effective Design
Marcela Borge, Barbara Y. White
Artificial Intelligence and Personalization Opportunities for Serious Games
António Brisson, Gonçalo Pereira, Rui Prada, Ana Paiva, Sandy Louchart, Neil Suttie, Theo Lim, Ricardo Abreu Lopes, Rafael Bidarra, Francesco Bellotti, Milos Kravcik, Manuel Fradinho Oliveira
Representing the Human to the Systems That They Use
Joseph V. Cohn, Elizabeth B. O'Neill
A Review of Student Modeling Techniques in Intelligent Tutoring Systems
Brent Harrison, David Roberts
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