Intelligent Narrative Technologies IV
Papers from the 2011 AIIDE Workshop
Emmett Tomai, David Elson, Jonathan Rowe, Cochairs
Technical Report WS-11-18 published by The AAAI Press, Menlo Park, California
This technical report is also available in book and CD format.
Contents
Towards a Computational Model of Narrative Visualization
Alok Baikadi, Julius Goth, Christopher M. Mitchell, Eun Y. Ha, Bradford W. Mott, James C. Lester
The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System
Matthew William Fendt, R. Michael Young
Corpus Annotation in Service of Intelligent Narrative Technologies
Mark Alan Finlayson
The Story Workbench: An Extensible Semi-Automatic Text Annotation Tool
Mark Alan Finlayson
Suggesting New Plot Elements for an Interactive Story
Spyridon Giannatos, Mark J. Nelson, Yun-Gyung Cheong, Georgios N. Yannakakis
Automaticity and Expressive Behavior in Virtual Actors: Notes on the Organization of Mammalian Behavior Systems
Ian D. Horswill
Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents
Seung Lee, Bradford Mott, James Lester
A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies
Boyang Li, Mark O. Riedl
Seven Design Challenges for Fully-realized Experience Management
David L. Roberts
A Discrete Event Calculus Implementation of the OCC Theory of Emotion
Margaret Krystyna Sarlej, Malcolm Ryan
Selecting Agents for Narrative Roles
Alexander Shoulson, Daniel Garcia, Norman I. Badler
A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation
Emmett Tomai, David Salinas, Rosendo Salazar
Causality in Hundreds of Narratives of the Same Events
Emmett Tomai, Laxman Thapa, Andrew S. Gordon, Sin-Hwa Kang
On the Use of Reincorporation in Interactive Drama
Zach Tomaszewski
The SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs
Stavros Vassos, Michail Papakonstantinou
A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games
Eric Cesar Jr. Esguerra Vidal, Alexander Nareyek
Murder in the Arboretum: Comparing Character Models to Personality Models
Marilyn Walker, Grace Lin, Jennifer Sawyer, Ricky Grant, Michael Buell, Noah Wardrip-Fruin
Initial Results for Measuring Four Dimensions of Narrative Conflict
Stephen G. Ware, Brent Harrison, R. Michael Young, David L. Roberts
Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative
R. Michael Young, Rogelio Cardona-Rivera
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