Interactive Decision Theory and Game Theory
Papers from the 2010 AAAI Workshop
Piotr Gmytrasiewicz, Prashant Doshi, and Karl Tuyls, Cochairs
Technical Report WS-10-03 published by The AAAI Press, Menlo Park, California
This technical report is also available in book and CD format.
Contents
Learning to Cooperate in Normal Form Games
Steven Damer, Maria Gini
A Computational Decision Theory for Interactive Assistants
Alan Fern, Prasad Tadepalli
Mathematical Programming Formulations to Compute Steady States in Two-Player Extensive-Form Games
Nicola Gatti, Sofia Ceppi, Fabio Panozzo
Using a Trust Model in Decision Making for Supply Chain Management
Yasaman Haghpanah, Marie desJardins
Teamwork and Coordination under Model Uncertainty in DEC-POMDPs
Jun-young Kwak, Rong Yang, Zhengyu Yin, Matthew E. Taylor, Milind Tambe
Integrating Opponent Models with Monte-Carlo Tree Search in Poker
Marc Ponsen, Geert Gerritsen, Guillaume Chaslot
MCRNR: Fast Computing of Restricted Nash Responses by Means of Sampling
Marc Ponsen, Marc Lanctot, Steven de Jong
Signaling Games with Partially Observable Actions as a Model of Conversational Grounding
Will Thompson, Stefan Kaufmann
Sampling and Updating Higher Order Beliefs in Decision-Theoretic Bargaining Under Uncertainty
Paul Varkey, Piotr Gmytrasiewicz
A Cognitive Hierarchy Model Applied to the Lemonade Game
Michael Wunder, Michael Littman, Michael Kaisers, John Robert Yaros
Maximum Causal Entropy Correlated Equilibria for Markov Games
Brian D. Ziebart, Drew Bagnell, Anind K. Dey
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