AIIDE-09 Organization
Sponsored by the Association for the Advancement of Artificial Intelligence
AIIDE-09 Conference Chair
Chris Darken (Naval Postgraduate School)
AAIIDE-09 Program Chair
G. Michael Youngblood (University of North Carolina at Charlotte)
AAIIDE-09 Organizational Committee Members
Vadim Bulitko (University of Alberta)
Kevin Dill (Boston University)
Richard Evans (Maxis)
Brian Schwab (Sony Entertainment America)
Robert Zubek (Zynga)
AIIDE-09 Program Committee Members
David Aha (Naval Research Laboratory)
Greg Alt (Zipper Interactive)
Marc Cavazza (University of Teesside)
Alex J. Champandard (AiGameDev.com)
Kyungeun Cho (Dongguk University)
Nate Combs
Kevin Dill (Boston University)
Daniel Dobson (Long Latency Games)
Richard Evans (EA Maxis)
Bill Ferguson (BBN Technologies)
William Fisher (Quicksilver Software, Inc.)
Euan Forrester (United Front Games)
Dan Fu (Stottler Henke)
John Funge (AiLive Inc.)
Andrew Gordon (University of Southern California)
Peter Gorniak (Rockstar Games)
D. Hunter Hale (University of North Carolina at Charlotte)
Frederick Heckel (University of North Carolina at Charlotte)
Nikhil Ketkar (University of North Carolina at Charlotte)
Tolga Konik (Stanford University)
Sandy Louchart (Heriot-Watt University Scotland UK)
Simon Lucas (University of Essex, UK)
Risto Miikkulainen (The University of Texas at Austin)
Hector Munoz-Avila (Lehigh University)
Alexander Nareyek (National University of Singapore)
Jeff Orkin (MIT Media Lab)
Mark Overmars (Utrecht University)
Gregory Paull (Total Immersion Software)
Mark Riedl (Georgia Institute of Technology)
Jonathan Schaeffer (University of Alberta)
Magy Seif El-Nasr (Simon Frasier University)
Pieter Spronck (Tilburg University)
Andrew Stern (Procedural Arts)
Nathan Sturtevant (University of Alberta)
Paul Tozour
Kyhyun Um (Dongguk University)
William van der Sterren (CGF-AI)
Michael van Lent (Soar Technologies)
David Wilson (University of North Carolina at Charlotte)
Ian Wright (AiLive Inc.)
Michael Young (North Carolina State University)
About the Conference
The Research Track
Research Track papers describe AI research results that make advances towards solving known game AI problems or enabling a new form of interactive digital entertainment. The novel technique should be validated in a game prototype or test-bed, but need not be validated in a commercial game. Research trac papers are evaluated by the highest standards of academic rigor. More…
The Industry Track
Individuals that have game development experience but lack the time or need for publishing rigorous academic papers can alternatively apply to the Industry Track. This track will include presentations of AI techniques, issues, or case studies from the perspective of implementing a product in the current commercial environment. More…
Chairs
Conference Chair
Chris Darken
(Naval Postgraduate School)
Program Chair
G. Michael Youngblood
(University of North Carolina, Charlotte)
Organizing Committee
Vadim Bulitko (University of Alberta)
Kevin Dill (Boston University)
Richard Evans (Maxis)
Brian Schwab (Sony Entertainment America)
Robert Zubek (Zynga)