Posters and Demos


Adaptive Spatial Reasoning for Turn-based Strategy Games
Maurice Bergsma, Pieter Spronck

Automatically Generating Summary Visualizations from Game Logs
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R. Michael Young

Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds
D. Hunter Hale, G. Michael Youngblood, Priyesh N. Dixit

Cerberus: Applying Supervised and Reinforcement Learning Techniques to Capture the Flag Games
Ahmed S. Hefny, Ayat A. Hatem, Mahmoud M. Shalaby, Amir F. Atiya

Direction Maps for Cooperative Pathfinding
M. Renee Jansen, Nathan R. Sturtevant

Agent Architecture in Social Games - The Implementation of Subsumption Architecture in Diplomacy
Aleksander Krzywinski, Weiqin Chen, Arne Helgesen

A Framework for the Semi-Automatic Testing of Video Games
Alfredo Nantes, Ross Brown, Frederic Maire

Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama
Mei Si, Stacy C. Marsella, Mark O. Riedl

An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santiago Onta˜ón, Ashwin Ram


Monte-Carlo Tree Search: A New Framework for Game AI
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck

A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron

OpenNERO: A Game Platform for AI Research and Education
Igor V. Karpov, John Sheblak, Risto Miikkulainen

Integrating Drama Management into an Adventure Game
Anne Sullivan, Sherol Chen, Michael Mateas

IDtension - Highly Interactive Drama
Nicolas Szilas

PaSSAGE: A Demonstration of Player Modeling in Interactive Storytelling
David Thue, Vadim Bulitko, Marcia Spetch

Difficulty Scaling through Incongruity
Giel van Lankveld, Pieter Spronck, Matthias Rauterberg

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